
Return.
Looking for complete Playable prototypes? ----> View Vertical Slices
Unreal Engine Gameplay Systems (Technical Samples)
A selection of gameplay systems and level design samples built in Unreal Engine 5.6.
Featured Systems
Modular Combat & Mount System
C++ | Unreal Engine 5.6
Data-driven combat supporting player attacks, combo chaining, and shared logic systems.
Key Features:
• Data-driven attack system (USTRUCT + Data Assets)
• Combo system with input buffering
• Shared combat logic between player and mounts
• Seamless mount/dismount system
• Animation notify-driven hit detection
• Speed-based camera feedback system
System Breakdown:
​
Combat is driven by data assets that define attack behavior, allowing both
player and mounts to use the same system while maintaining unique attack sets.
The CombatComponent handles:
• Attack execution
• Combo progression
• Hit detection via animation windows
• Camera behavior per attack type
Gameplay Systems

Dash Mechanic
Directional Dash + Input buffering
Blueprint | Movement | Input
AI Chase & Player Detection
AI Detection & Pursuit (Behavior Trees)
AI | Behavior Trees | Perception


Crouch Mechanic
State-Based Movement System
Blueprint | Animation | State Logic
Level Design
Demonstrates Landscape-based level design with clear readability.
