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Unreal Engine Gameplay Systems (Technical Samples)

A selection of gameplay systems and level design samples built in Unreal Engine 5.6.

Featured Systems

Modular Combat & Mount System

C++ | Unreal Engine 5.6

Data-driven combat supporting player attacks, combo chaining, and shared logic systems.

Key Features:
• Data-driven attack system (USTRUCT + Data Assets)
• Combo system with input buffering
• Shared combat logic between player and mounts
• Seamless mount/dismount system
• Animation notify-driven hit detection
• Speed-based camera feedback system

System Breakdown:

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Combat is driven by data assets that define attack behavior, allowing both
player and mounts to use the same system while maintaining unique attack sets.

The CombatComponent handles:
• Attack execution
• Combo progression
• Hit detection via animation windows
• Camera behavior per attack type

Gameplay Systems

Dash Mechanic

Directional Dash + Input buffering

Blueprint | Movement | Input

AI Chase & Player Detection

AI Detection & Pursuit (Behavior Trees)
AI | Behavior Trees | Perception

Crouch Mechanic

State-Based Movement System
Blueprint | Animation | State Logic

Level Design

Demonstrates Landscape-based level design with clear readability.

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